Stages
The Grimm
On All Hallows’ Eve, the inhabitants of Voodoo Village gather before the altar for their annual séance. They come bearing gifts, playing music, and dancing into the night, finally casting an old voodoo spell to conjure the Grimm. Join our macabre ritual, honor the spirit of the dead, and you and your ancestors may be granted safe passage into the afterlife.
Feeding Grounds
Do you dare to enter the Feeding Grounds? Inside, you’ll explore the very place where giant creepy crawlers have survived and evolved for centuries. As you venture deeper into the cave of cobwebs, be cautious of the glowing eyes staring down at you; after all, you are not a guest but rather a delectable treat for those that call the webs their home.
Sanitarium
A mad surgeon conducts unsound experiments within the depths of this institution. The Basscon phase subjects patients to the blistering tempos of hard dance, hardcore, and hardstyle. The recovery phase then occurs, with Night Trip delivering energetic house beats to get you on your feet, moving and grooving to the sounds that go bump in the night.
Sewer District
Maniacs and dangerous outcasts roam this dystopian territory, barricaded from the rest of society. Factory 93 keeps the area on lockdown, attempting to keep its hostile inhabitants subdued with subliminal minimalism, immersive live art, cutting-edge technology, and exceptionally curated deep house and techno.
Wicked Woods
Hidden in the Wicked Woods, at the ancient shrine, a ritual is happening. A seductive female creature from another dimension with unearthly beauty seems to be bound by a magical spell, using all of her power to break free.